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The Hispania Colony Ship, also a wreck

Wrecks are the remains of various ships that have been lost for various reasons (pirates, broken down, destruction by various phenomena, etc.) in many systems across the Sirius Sector. They've been slowly decaying there for years, drifting in space, waiting for someone to stumble across and retrieve the weapons and/or commodities. When it is destroyed, it releases its items.  This allows you to collect them using the tractor beam.

Legend[]

Location gives the sector square that the wreck is located, as well as general location inside that square. The general locations are keyed in as follows: C = Center, CL = Center Left, CR = Center Right, UC = Upper Center, UL = Upper Left, UR = Upper Right, LC = Lower Center, LL = Lower Left, LR = Lower Right.

There are four different types of hazards that can be found in the various wreck locations (minus pirate factions). These hazards ar described below:

  • RSE : Reduced Sensor Efficiency. Basically, this means that any nearby enemies will only show up on your sensors when they're a lot closer to you than normal, which means you can't target them until they start shooting you.
  • Radiation: Radiation damage penetrates your shields and immediately does damage to your hull, weapons and systems gradually. Make sure you bring plenty of nanobots with you, and hope a stray shot doesn't immediately rob you of a weapon quicker than expected.
  • Minefields: These are deadly. Displayed as very spikey explosives the same colour as the surrounding asteroids, if you stray close to one, the mine explodes and you lose a very large chunk of your shields. Don't even try to go to cruise speed in these fields. If you happen to be unshielded when a mine explodes, well...prepare to press the autoload/respawn button...
  • Volatile gases: These are similiar to mines in that they explode and damage you when you fly too close to them. Fortunately, they aren't as powerful as mines, but they make up for this by having a helluva lot more of them to navigate around.

The above is from Matthew Lawson and is included verbatim (other than formatting).

Liberty[]

New York system[]

Name Location Weapons Commodities Hazards
Aggresor 6D (UR)

Gunslinger Mk. 1 (x4)

Gunslinger Turret Mk. 1

Radiation
Patrol 27 (X3) 6E (C) Justice Mk III (X3) Radiation
Flint 6C (LR)

Azrael (X2)

Badarael Turret

Cardamine (20) Radiation

California system[]

Name Location Weapons Commodities Hazards
Balboa 5C (LR)

Pyros Type 1 Turret

Pyros Type 2 (X2)

Wasp Cruise Disruptor (X2)

Cardamine (20) RSE

Colorado system[]

None

Alaska system[]

None

Texas system[]

Name Location Weapons Commodities Hazards
Prudhoe 3D (LL) Usiel (X2)Vengeance Turret Diamonds (20) Radiation
Avenger 4C (UR)

Winchester Mk. 1 (X 2)

Catapult Missile (X 2)

Gunslinger Turret

Radiation
Dallas Storage Container1 6C (UC) Superconductors (40) Radiation
Supply Ship
Ft. Worth
6C (LR) Gate and Lane Parts (20) Radiation

1 - Must be fully destroyed

Bretonia[]

New London system[]

Name Location Weapons Commodities Hazards
Puno 3C (LC)

Dragoon Type 2 (X 2)

Dragoon Turret Type 1

Cardamine (20) Radiation
Vanguard 5C (LL) Dublin Duster Mk. 1 (X 2) Gold (20) Volatile Gases
Trujillo 4G (LL) Angelito Mk. 1 (X 2) Artifacts (20) Volatile Gases

Cambridge system[]

Name Location Weapons Commodities Hazards
Henry Jones 5F (LL) Starbeam Turret (X 6) Gold (10) Volatile Gases
Caraz 6E (CR) Angelito Mk. 1 (X 2) Artifacts (20)

Dublin system[]

Name Location Weapons Commodities Hazards
Scargill 6E (UR) Dublin Duster Mk. 2 (X 2) Gold (20) Minefield
RSE
Storm 6D (CL) Adv. Ripper (X 2) Minefield
RSE

Edinburgh system[]

None

Leeds system[]

Name Location Weapons Commodities Hazards
Lorenzo 2C (LR)

Pyros Type 2 (X 2)

Dragoon Turret Type 1

Cardamine (20) Radiation
San Vicente 6D (CL)

Dragoon Type 2 (X 2)

Dragoon Turret Type 1

RSE

Manchester system[]

None

Magellan[]

Name Location Weapons Commodities Hazards
Bradley 7C (C) Gate and Lane Parts (20) None

Kusari[]

New Tokyo system[]

None

Chugoku system[]

None

Tohoku system[]

None

Hokkaido system[]

Name Location Weapons Commodities Hazards
Naval Force
Battlefield (X3)
3C (C)

Scrambler 2 (X 2)

Sunfury 2 (X 2)

Disinfector Mk. 1 (X 2)

RSE
James Morrell 4F (UR) Trade Lane Parts (10) RSE

Honshu system[]

Name Location Weapons Commodities Hazards
Malaga 7F (UL) Angelito Mk. II (X 2) RSE
Fugaku 3C (UR)

Tanto (X 2)

Tanto Turret

RSE

Kyushu system[]

Name Location Weapons Commodities Hazards
Ohtori 2D (BC) Suncannon Type B (X 2) RSE
Shoki 4B (C)

Wakazashi (X 2)

Tanto Turret

RSE

Shikoku system[]

Name Location Weapons Commodities Hazards
Shibuya Maru 6D (CL) Suncannon Type B (X 2) Cardamine (20) RSE
Kobe Maru 5C (L) Drake Type A (X 2) Artifacts (20) RSE

Rheinland[]

New Berlin system[]

Name Location Weapons Commodities Hazards
Hessian Fighter 3C (LR)

Natter Zwei (X 2)

Natter Turret

Radiation
Unioner Fighter 3C (UC) Protector Mk I (2) Radiation

Dresden system[]

Name Location Weapons Commodities Hazards
Danzig 3D(UR)

Advanced Starbeam (X 2)

Adv. Starbeam Turret (X 2)

Diamonds (20) Radiation

Frankfurt system[]

None

Hamburg system[]

None

Stuttgart system[]

Name Location Weapons Commodities Hazards
Babylon 5F (CR) Starbeam Turret (X 6) Luxury Consumer Goods (10) RSE
Belknap 4G (CL) Luxury Foods (20) RSE
Nurnberg 6C (C)

Natter (X 2)

Natter Turret Type 1

Light Arms (20)

RSE

Patrol 421(X2) 6D (UL)

Stealthblade Mk I (X 2)

Stealthblade Mk II (X 2)

RSE

Border Worlds[]

Omega 3 system[]

None

Omega 5 system[]

Name Location Weapons Commodities Hazards
Omega 5
Battlefield2
5E/D

Salamanca Mk. I (X 2)

Natter (X 2)

Rotter Blitz Turret

Angelito Mk. I (X 2)

Natter Turn (X 2)

Natter Turret

Mines

2-There are multiple wrecks, most of them being empty.

Omega 7 system[]

Name Location Weapons Commodities Hazards
Bremerheaven 5F (CR) Starbeam Turret (X 6) Luxury Consumer Goods (10) RSE
Belknap 4G (CL) Luxury Foods (20) RSE
Nurnberg 6C (C)

Natter (X 2)

Natter Turret Type 1

Light Arms (20) RSE

Patrol 421

(X2)

6D (UL)

Stealthblade Mk I (X 2)

Stealthblade Mk II (X 2)

RSE

Omega 11 system[]

Name Location Weapons Commodities Hazards
Hessian Fighter 5F (CL Natterturn (2) Diamonds (10) Radiation
Daumann Fighter 6E (UL) Flashpoint (2) Diamonds (5) Radiation
Corsair Fighter 6D (UR) Salamanca Mk. 1 (2) Diamonds (20) Radiation
Bounty Hunter 6E (UL) GOLDENBLADE (2)
Gunslinger Turret
Diamonds (20) Radiation
  • A large number of empty wrecks on the outer edge of the Von Rohe Belt

Sigma 13 system[]

Name Location Weapons Commodities Hazards
Old Kruger Storage Container1 E5 Construction Machinery (50) Volatile Gases
Old Imperial Navy Fighter 3C (LR) IRON HAMMER (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missiles (5)
Volatile Gases
Old Imperial Navy Fighter 3C (LR) SILVER FIRE (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missiles (5)
Volatile Gases
Old Imperial Navy Fighter 4C (LL) ONYX (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missile (5)
Old Imperial Navy Fighter 4C (UC) BLOODSTONE (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missiles (5)
Volatile Gases
Old Imperial Navy Fighter 5C (CL) DIAMONDBACK (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missiles (5)
Radiation
Old Imperial Navy Fighter 5C (LR) JADE (2)
Countermeasure Flares (20)
Drone Mines (20)
Wasp Missiles (5)
Cruise Disruptor
Radiation

1Shows up on Loot list instead of solars.

  • 5 empty Old Imperial Navy Fighters are also present in this system

Sigma 17 system[]

Name Location Weapons Commodities Hazards
Mongoose 6E (UR) BLUE BLAZE (2)
Paralyzer Missile (10)
Gunslinger Turret Mk1
Radiation
Robert Fitzgerald 4F (LC) Heavy Starbeam (2)
Adv. Starbeam Turret (3)
Alien Organisms (20) Radiation

Sigma 19 system[]

Name Location Weapons Commodities Hazards
Hien 3E (C) Skyblast Turret A
Sunblast B (2)
Menorca 6F (UL) Angelito II (2) Artifacts (20) {{{5}}}
Perez 3D (LL) Dragoon Turret
Wyrm 1 (2)
Cardamine (20) RSE

Tau 23 system[]

Name Location Weapons Commodities Hazards
Edmund Marshall F6/7 Beryllium (15) Radiation
Wolverine 5E (LC) Winchester Mk II (2)
Gunslinger Mk I Turret
Countermeasure Dropper
Countermeasure Flares (20)
Wasp Missile (15)
Mines

Tau 29 system[]

None

Tau 31 system[]

Name Location Weapons Commodities Hazards
Valiant 3D (C) Gaia's Savior Type B (2)
Countermeasure Dropper
Countermeasure Flares (20)
Whetstone 4D (UR) Heavy Starbeam (2)
Adv. Starbeam Turret (3)
Construction Machinery (20)

Edge Worlds[]

Omega 41 system[]

Name Location Weapons Commodities Hazards
Independence 4D (CR) Heavy Starbeam (2)
Diamonds (20) Radiation
Volsung 4D (CL) ARCHANGEL (2)
Paralyzer Missile (10)
Mines

Omicron Alpha system[]

  • 23 Outcast Fighters - Siniestre Cloud (F4)
    • Most of these fighters do not have drops. They ring the Unknown Jump Hole which leads to Nomad space. Only four of the wrecks have loot; they are generally located to the east of the Jump Hole.
  • Hispania (the remains of the original sleeper ship) (D6)
    • The Hispania has no drops, but is large enough to fly inside with your ship. Note how the ambient music changes when you enter the Hispania debris field.
Name Location Weapons Commodities Hazards
Outcast Fighter 4F (C) CERBERUS (2)
Ripper Mine (5)
Paralyzer Missile (10)
Radiation
Outcast Fighter 4F (C) GUARDIAN (2)
Ripper Mine (5)
Paralyzer Missile (10)
Radiation
Outcast Fighter 4F (C) Wyrm Type 2 (2)
Ripper Mine (5)
Paralyzer Missile (10)
Radiation
Outcast Fighter 4F (C) Wyrm Type 2 (2)
Ripper Mine (5)
Paralyzer Missile (10)
Radiation
Viking 6D (CL) PROMETHEUS (2)
Gunslinger Turret Mk I
Paralyzer Missile (10)

Omicron Beta system[]

Name Location Weapons Commodities Hazards
Pathfinder 5E (LR) WILDFIRE (2)
Gunslinger Mk.1 Turret
Paralyzer Missile (10)
Radiation
Hosho Maru 4E (CR) Adv. Starbeam Turret (4)
Advanced starbeam (2)
Alien Organisms (20) Radiation
Escort of the Hosho Maru 4E Skyblast B (2) Radiation

Omicron Gamma system[]

Name Location Weapons Commodities Hazards
Vengeance 5C (UR) GUARDIAN (2)
Gunslinger Turret Mk 1
Paralyzer Missile (10)
Radiation
16 Corsair Fighters 2F (C) Salamanca Mk I (2) Artifacts (20) Radiation
RSE

Omicron Theta system[]

Name Location Weapons Commodities Hazards
Fearless 4G (LL) Heavy Starbeam (2)
Flashpoint Turret (2)
Artifacts (20) RSE
Rebel 6E (LC) THOR'S HAMMER (2)
Gunslinger Mk.1 Turret
Paralyzer Missile (10)
Radiation

Tau 37 system[]

Name Location Weapons Commodities Hazards
Barossa 7E (UL) Heavy Starbeam (2)
Flashpoint Turret (2)
RSE
Griffin 2E (UL) DARK BLOSSOM (2)
Gunslinger Turret
Paralyzer Missile (10)
RSE

Unknown 1[]

None

Unknown 2[]

None

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